The hunter becomes the hunted. After Arkham City and Arkham Asylum, many gamers are familiar with Batman as a hunter, stalking his prey from the shadows and running down enemies other crimefighters couldnt handle. The kevlar boot is on the other foot now, though. The crime lord Black Mask has put a 50 million dollar bounty on the Dark Knights head, and some of the worlds most fearsome assassins including Bane, Firefly, Copperhead, and Deathstroke have answered the call. This isnt quite the Batman weve met in previous Arkham games, either. This is Batman circa year two of his career. Yes, he can fight and hold his own, but previously hes gone up against organised crime and regular streetlevel heavies. Hes never gone up against anything like these master assassins before. As you may have gathered, theres an increased focus on combat in this instalment the first developed by WB Games Montreal instead of Rocksteady. While the careful balance of attack, counter and dodge is preserved, WB is looking to push the players skills in different areas to make them a master, not to mention throwing in new gadgets. The idea is that as Batman grows and develops as a fighter, so do you. The increased emphasis on combat doesnt mean that the more cerebral parts of the game have gone away. Players will still be able to do things like engage Detective Vision to puzzle out crimes and stalk enemies. Are you up to helping the Caped Crusader become a Dark Knight?